(size:1.5)[''BOT'']
NAME: (set: $name1 to (either:"XT-","RY-","KT-","Q-","VV-","ZZT-","L5R-","NTH-","ALT-","TM-"))(set: $name2 to (either:"64","90","37","88","42","5E","02","16","F4","006"))(size:1.25)[''$name1$name2'']
HP: (display: "bot hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(display: "destiny")''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (size:1.5)[''$strStat''](text-colour:transparent)[__]AGI: (display: "agility-2")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "knowledge")(size:1.25)[''$knwStat''](text-colour:transparent)[__]PRS: (display: "presence")(size:1.25)[''$prsStat'']
''BOT REPAIR RULES:'' //You must destroy a piece of mechanical equipment to use its components in order to benefit from a rest. Take the best of two rolls if a Technician helps.//
''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
''FUNCTION:''
(set: $function to (either: "PROTOCOL: Translate any spoken or written language and parse any local custom, bureaucratic process, or restaurant menu. You know what to say and do on a DR10 PRS test.","PORTER: Why you were programmed with complex emotions and aspirations is unclear. Roll with advantage for lifting and hauling tasks.","SUPERVISOR: Everything would be fine if KJ-99 would just do what they were told! You oversee a tiny rolling repair bot never does what you ask when you ask them (D4 HP, bump D2 damage).","COMPUTER INTERFACE: Plug into a terminal to negotiate directly with computer systems, roll PRS test. Maybe you'll make a new friend! Suffer a feedback shock (D4 damage) if you roll a blunder.","POWER: You are a walking battery backup for more important machines. Power, recharge, or jumpstart devices of moderate size. Super charge such a device on a DR14 KNW test.","SURVEILLANCE: You float through the air with a weak antigrav engine , surveying and transmitting all you see with your many sensor functions. Disadvantage on STR tests."))(box:"XXXXXX=")[$function]''MALFUNCTIONS:'' //Another character can make a DR12 KNW test to fix the malfunction until it triggers again, DR8 for Mechanics//
(set: $malfunction to (either: "EXTERMINATE: When you roll two blunders in a row, rush to attack a random individual within sight.","WARNING CRITICAL ERROR: When you roll a blunder on a test of DR14 or higher, you freeze in place.","BUGGED AUDIO: When you roll a blunder on a PRS test, you can only repeat the last word of your previous full sentence.","ARCHIVED MEMORIES: When you roll a blunder on a test that aligns with your Function, reroll for a new Function to replace the one you have. You had the old hardware installed all along, but your system can only handle one function at a time.","TRICK LEG: When you roll a blunder 1 on an AGI test, your lower leg dislocates again.","SCREW LOOSE: Loose components squeak and rattle with every movement, disadvantage on AGI tests for stealth."))(box:"XXXXXX=")[$malfunction]''MODIFICATIONS:''
(set: $modification to (either: "RETRACTABLE BONE SAW (D8 damage).","SMUGGLING COMPARTMENT: Houses a canister of mind altering snuff-dust worth some serious bits.","COMM SCRAMBLER: DR12 KNW test.","LEGION CYPHER: DR16 KNW test to see if the old security codes still work.","TRASH COMPACTOR TORSO: Crush handheld objects into tiny cubes.","SELF DESTRUCT: Blast apart in an explosion (D8 damage), only your head survives, has 2HP."))(box:"XXXXXX=")[$modification]
(align: "==>")[ [[REROLL REBEL]] ](display: (either: "bot sheet", "bounty sheet", "magi sheet", "smuggler sheet", "technician sheet", "youngster sheet"))
<div class="logo">
<img src="https://commongames.neocities.org/star_borg/Star%20Borg%20V2%20logo%20transparent.png" style="width:300px;height:163px">
<a href="https://www.jpcoovert.com/starborg">by JP Coovert
and Kyle Latino</a>
</div>(size:1.5)[''BOUNTY HUNTER'']
SPECIES: (display: "species")(size:1.25)[''$species'']
NAME: (display: "name")(size:1.25)[''$name1 $name2'']
HP: (display: "hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(display: "destiny")''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (display: "bonus stat")(size:1.25)[''$bonusStat''](text-colour:transparent)[__]AGI: (display: "agility")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "knowledge")(size:1.25)[''$knwStat''](text-colour:transparent)[__]PRS: (display: "presence")(size:1.25)[''$prsStat'']
''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
* $bobs3
* (set: $heirloom to (either:"GRAPPLE WHIP: Test Morale to bind a creature in a retractable cable. Rebels roll with advantage to defend against attacks from bound creatures. Can be used to climb and swing.","FLAMETHROWER: Projects a burst fire (D6 damage). If you roll a 6 for damage, the target is on fire for 1 additional round and you may roll damage again on your next turn.","DISINTEGRATION RIFLE: (D12 damage) If you roll 8 or above on damage, the enemy makes a Morale test. If you roll a blunder, the rifle disintegrates.","JETPACK: You can fly. Every time you use the jetpack, roll a D20. If you roll a blunder, your jetpack is out of fuel.","RAY SHIELDING: Ignore the first damage taken from blaster fire. Resets on a rest.","SAWED OFF REPEATER: (2d4 damage). If you roll a blunder on your Ranged Test Roll, it jams and can only be fixed on a rest."))$heirloom
''PARTICULAR SET OF SKILLS:''
(set: $skills to (either: "ROUGH RIDER: All you need is some makeshift reins and you can ride any creature you can straddle. Roll PRS with advantage to tame the wild beast.","ESCAPE ARTIST: Been in and out of jail cells and shackles in your time. Roll AGI with advantage to slip your bonds and pick locks.","DESERTER: You know how the Legion thinks and talks. Roll KNW with advantage when anticipating or impersonating a Legionnaire.","TRACKER: With the right tools and a little knowhow you can always tell if your prey has been in the area you are searching and where they went.","BOUNCER: Pain don't hurt. Roll STR with advantage when you wrestle or shove someone. Roll D8 damage when attacking with your bare hands.","ARMORER: You never take off your helmet in front of anyone. Start with Quantum Armor (-D4 damage, no penalty to AGI or defense tests)."))(box:"XXXXXX=")[$skills]''SOFT SPOTS:'' //They remind you of happier times, and you just have to lend a hand if they need help. But you have a reputation to keep, so look tough while helping. Regain a Destiny Point if you do so. Discard your Heirloom Weapon if you don't.//
(set: $softSpot to (either: "Helpless little creatures","Youthful whippersnappers","Simple folk making ends meet","Mistreated bots","Elderly curmudgeons","Wounded veterans"))(box:"XXXXXX=")[$softSpot]
(size:1.5)[''MAGI KNIGHT'']
SPECIES: (display: "species")(size:1.25)[''$species'']
NAME: (display: "name")(size:1.25)[''$name1 $name2'']
HP: (display: "hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(display: "destiny")''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (size:1.5)[''$strStat''](text-colour:transparent)[__]AGI: (display: "agility-2")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "bonus stat")(size:1.25)[''$bonusStat''](text-colour:transparent)[__]PRS: (display: "presence")(size:1.25)[''$prsStat'']
''DRAGOON TEST:'' Each time you use one of your Magi Arts or ignite your Blazer Sword, roll 1d20. If you roll a 5 or lower, the Dragoons have sensed your presence and your Dragoon Nemesis will zero in on your location soon. This number increases by 1 each time you take one of these actions.
(set: $dragoon to (either: "Tragen Foul the Beheader","Manus the Strangler","Gigus Noldo the Ripper","X-66 the Bot","Lord Commander Vortex"))(box:"XXXXXX=")[''DRAGOON NEMESIS:'' For years, $dragoon has been hunting you down.]''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
* $bobs3
* BLAZER SWORD: Your Magi weapon, a retractable beam of energy (2D6 damage)
''MAGI ARTS:'' //Test KNW to use your power.//
(set: $art to (either: "MIND MUDDLE: Cloud the brains of simple-minded creatures and issue simple hypnotic commands.","MAGI HAND: Reach out with your powers to push, pull, and grasp objects and people.","BLASTER DEFLECT: Instead of making a defense roll, deflect blaster bolts with your Blazer Sword, make a damage roll against the enemy that fired the shot with their own weapon damage.","HEALING TOUCH: Restore flesh and bone of creatures with a touch for D6."))(box:"XXXXXX=")[$art]''BURNER IDENTITIES:'' //Roll with advantage if a Youngster PC is close by.//
(set: $burnerID to (either: "POWDER MINER: You get a coughing fit when you fail an AGI test.","WASTELAND SCAVENGER: You freeze for a moment when you fail an PRS test.","VAPOR FARMER: Your back seizes up when you fail a STR test.","VAGABOND: You need help to get back to your feet you fail a AGI test.","RECLUSIVE HEALER: You must help everyone who asks, DR14 PRS test to resist.","BARFLY: You must answer the slightest insult with your own, DR14 PRS test to resist."))(box:"XXXXXX=")[$burnerID](size:1.5)[''SMUGGLER'']
SPECIES: (display: "species")(size:1.25)[''$species'']
NAME: (display: "name")(size:1.25)[''$name1 $name2'']
HP: (display: "hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(display: "destiny")''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (size:1.5)[''$strStat''](text-colour:transparent)[__]AGI: (display: "agility-2")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "bonus stat")(size:1.25)[''$bonusStat''](text-colour:transparent)[__]PRS: (display: "bonus stat")(size:1.25)[''$bonusStat'']
''SWINDLER:'' Regain 1 Destiny Point when you lie your way out of a problem.
''SCUM:'' Roll D20 whenever you arrive at a new spaceport. On a 1, you inconveniently run into an "old friend" who wants payback.
''HUNK OF JUNK:'' You own a ramshackle but trustworthy ship.
''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
* $bobs3
* (set: $trick to (either: "CERAMIC KNIFE: Invisible to weapon scans (D4 damage).","EYEBALL BLASTER: Hidden under an eyepatch, good for one shot (D6 damage).","PSYCHOGUN: Mechanical arm covering bioelectrical, single-shot cannon (D8 damage).","MONOFILAMENT GARROTE: Retractable metal wire coiled inside a glove. 2 successful STR test needed to subdue a creature with a humanoid neck.","SONIC GRENADE: Appears to be a normal comm unit. Deafening blast of stunning sound.","VAPOR TOOTH: Bite down to suddenly fill a room with smoke."))$trick
''TRADE:'' //You are smuggling contraband. It begins with D6 Containment Points. When you roll a blunder on any test, you reduce the Containment Points by 1. When Containment Points become 0, the contraband is no longer salable or safe.//
(set: $trade to (either: "ENGINEERED ORGANS: blood is leaking out
","FROZEN BONE CRABS: will thaw and awaken.","PARTICLE WARHEADS: radioactive.","HYPER MUSHROOMS: rotting smell and conscious altering gas.","GRAVITY MAGNET: nullification field deteriorating, will become a black hole.","ROGUE BOT MIND: will eventually gain control of all machines within signal range."))(box:"XXXXXX=")[$trade]''CRIME LORDS:'' //You are in debt to a Crime Lord. You must deliver your Contraband to your Crime Lord before its Containment Points reach 0. If you succeed, you roll a new Contraband result to deliver somewhere else for the Crime Lord. If you fail, the Crime Lord will send Bounty Hunters to capture you.//
(set: $crimeLord to (either: "Don Crom","Jojo the Borg","Moon Queen Zala","Stumpy Skadeen","Meat Hook Max","Shadow Master Vu"))(box:"XXXXXX=")[$crimeLord](size:1.5)[''TECHNICIAN'']
SPECIES: (display: "species")(size:1.25)[''$species'']
NAME: (display: "name")(size:1.25)[''$name1 $name2'']
HP: (display: "hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(display: "destiny")''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (size:1.5)[''$strStat''](text-colour:transparent)[__]AGI: (display: "agility-2")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "bonus stat")(size:1.25)[''$bonusStat''](text-colour:transparent)[__]PRS: (display: "presence-2")(size:1.25)[''$prsStat'']
''HACK JOB RULES:'' You can invent flimsy devices with bizarrely jerry-rigged components. To make a device that works for a single round, destroy two mechanical items and combine their components. Flip a coin, heads it works, tails it doesn't.
''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
* $bobs3
* (set: $scratchBuild to (either: "HYPERSPACE TRANSPORTER PACK: Jump to a location you can see clearly. If you can't see the target location clearly, roll KNW test DR 12 or you can't make the jump. If you roll a blunder, you make the jump, but your transporter pack and other items are lost in hyperspace(bulky, shotty).","ZERO BLASTER: Cover surface in treacherous ice. Freeze a target solid with a sustained blast of 3 rounds (bulky, shotty).","GRAVITY DISRUPTOR: Negate gravity for just a moment for a single target you can touch (bulky, shotty).","CLOAKING DEVICE: Make a person invisible or a huddled group mostly invisible (DR 8 for Hiding and Stealth tests, DR10 for a small group)(bulky, shotty).","MACHINE MIND DOMINATOR: Test an enemy Bot's Morale to turn them friendly (bulky, shotty).","DEVASTATOR FIST: Crush armor and tear bulkheads (bulky, shotty, D6 damage, ignores armor). Roll STR to use. If you roll a blunder, the fist is destroyed in an energy blast (D8 damage)."))$scratchBuild
''HYPER FIXATION:'' //When you see the subject of your hyper fixation, you just have to swipe a component for your collection. Your fellow Rebels don't have the good stuff though. If you indulge, regain a Destiny Point.//
(set: $fixation to (either: "Hologram emitters","Bot optical lenses","Space suit respirators","Hyperdrive ignition switches","High explosives","Speeder hood ornaments"))(box:"XXXXXX=")[$fixation](size:1.5)[''YOUNGSTER'']
SPECIES: (display: "species")(size:1.25)[''$species'']
NAME: (display: "name")(size:1.25)[''$name1 $name2'']
HP: (display: "hp")(size:1.25)[''$hp''](text-colour:transparent)[__]DESTINY: ''(set: $destiny to (random: 1,4))(size:1.5)[$destiny]''(text-colour:transparent)[__]BITS: ''(display: "bits")''
STR: (size:1.5)[''$strStat''](text-colour:transparent)[__]AGI: (display: "agility-2")(size:1.25)[''$agiStat''](text-colour:transparent)[__]KNW: (display: "bonus stat")(size:1.25)[''$bonusStat''](text-colour:transparent)[__]PRS: (display: "presence-2")(size:1.25)[''$prsStat'']
''KNOCK:'' //You are a student of the school of hard knocks.//
(set: $knock to (either: "A freak mechanical explosion took out your auntie and uncle while you were scavenging components to repair the family speeder.","Your gamgam and grampy got caught in a random exchange of blaster fire while you were studying for your academy entrance exams.","The PL-84 caretaker bot that adopted you took a deadly midnight tumble off the very bridge under which you were discovered as an infant.","The troupe of circus performers that raised you were trampled in a sudden zanthadon stampede while you were passing out fliers in the market.","The wise old healer who took custody of you when your dad left on a mysterious journey was beheaded by an unknown assailant while you were seeing your childhood friend move away.","The AI that ran the derelict moonbase full of skeletons you grew up in contracted a terminal virus and opened the outside hatch before shutting down."))(box:"XXXXXX=")[$knock]''EQUIPMENT:''
* (display: "bobs")$bobs1
* $bobs2
* $bobs3
* (set: $nick to (either: "The hilt of the Magi blazer sword left to you by your parent (2D6 damage, see Dragoon Test from the Magi Knight)
The polished breastplate of an ancient armor set with your family crest engraved upon it (-D4 armor, +2 DR AGI tests).","The pair of blaster pistols and badge your mamma once worn to protect the galaxy (2D4 damage).","The disintegrator rifle your uncle used when he was a freedom fighter (D8, takes a round to reload).","The coded research notes your parents were working on before they disappeared. Reveals weak points on Legion Superweapon once analyzed by a rebel leader.","The signet ring of your once noble house. It can still grant a favor when shown to the right nostalgic fool."))$nick
''KNACK:'' //It hasn't been an easy life, but you have picked up a few moves.//
(set: $knack to (either: "DEMIDOGSBODY: You are used to being bossed around and berated. Roll with your highest stat when you are being bossed around by someone.","BUSKER: You never go anywhere without your techno-harp. DR10 PRS test to cause an obnoxious musical distraction.","BOOTSHINER: You just look average and unimportant. DR10 PRS test to blend in with the help.","CUTPURSE: What can you say, you have sticky fingers. DR10 AGI to swipe an item off an unsuspecting mark.","TINKERER: You make friends with bots easily and can understand their machine speech of clicks and whistles. Roll PRS with advantage when being friendly to bots that aren't already hostile to you.","MUCKER: You are at home in the garbage and gutters of the galaxy. DR10 AGI test to search for a trinket."))(box:"XXXXXX=")[$knack](display: "Start Screen")(set: $bitsRoll to (either: "No Bits","You Got Bits"))//$bitsRoll//(set: $bobs1 to (either: "Utility knife (D4 damage)","Upcycled staff (D4 damage)","Modified shock baton (D6 damage, shotty)","Pocket blaster (D6 damage, reload)","Old service blaster (D6 damage)","Busted blaster rifle (D8 damage, bulky, shotty)"))(set: $bobs2 to (either: "Deck of hologram playing cards","Binocular with laser microphone","Legionary bot head that can answer one question before it self destructs (small blast, D8 damage)","Space helmet with 5 minutes of air in the tank","Counterfeit bits that will probably work in the moment, but cause trouble for you later","Collapsible gravbike (shotty)"))(set: $bobs3 to (either: "Tattered robes over a tunic","Scuffed boots and smudged goggles","Patched-up flight suit","Bandoleer and vest","Scarf and leather jacket (tier 1, -D2 damage)","Scavenged bot plate armor (tier 2, -D4 damage)"))(set: $agiRoll to (random: 1,6)+(random: 1,6)+(random: 1,6))(if: $agiRoll is 1)[(set: $agiStat to -3)](if: $agiRoll is 2)[(set: $agiStat to -3)](if: $agiRoll is 3)[(set: $agiStat to -3)](if: $agiRoll is 4)[(set: $agiStat to -3)](if: $agiRoll is 5)[(set: $agiStat to -2)](if: $agiRoll is 6)[(set: $agiStat to -2)](if: $agiRoll is 7)[(set: $agiStat to -1)](if: $agiRoll is 8)[(set: $agiStat to -1)](if: $agiRoll is 9)[(set: $agiStat to 0)](if: $agiRoll is 10)[(set: $agiStat to 0)](if: $agiRoll is 11)[(set: $agiStat to 0)](if: $agiRoll is 12)[(set: $agiStat to 0)](if: $agiRoll is 13)[(set: $agiStat to 1)](if: $agiRoll is 14)[(set: $agiStat to 1)](if: $agiRoll is 15)[(set: $agiStat to 2)](if: $agiRoll is 16)[(set: $agiStat to 2)](if: $agiRoll is 17)[(set: $agiStat to 3)](if: $agiRoll is 18)[(set: $agiStat to 3)](if: $agiRoll is 18)[(set: $agiStat to 3)](if: $agiRoll is 19)[(set: $agiStat to 3)](if: $agiRoll is 20)[(set: $agiStat to 3)](set: $knwRoll to (random: 1,6)+(random: 1,6)+(random: 1,6))(if: $knwRoll is 1)[(set: $knwStat to -3)](if: $knwRoll is 2)[(set: $knwStat to -3)](if: $knwRoll is 3)[(set: $knwStat to -3)](if: $knwRoll is 4)[(set: $knwStat to -3)](if: $knwRoll is 5)[(set: $knwStat to -2)](if: $knwRoll is 6)[(set: $knwStat to -2)](if: $knwRoll is 7)[(set: $knwStat to -1)](if: $knwRoll is 8)[(set: $knwStat to -1)](if: $knwRoll is 9)[(set: $knwStat to 0)](if: $knwRoll is 10)[(set: $knwStat to 0)](if: $knwRoll is 11)[(set: $knwStat to 0)](if: $knwRoll is 12)[(set: $knwStat to 0)](if: $knwRoll is 13)[(set: $knwStat to 1)](if: $knwRoll is 14)[(set: $knwStat to 1)](if: $knwRoll is 15)[(set: $knwStat to 2)](if: $knwRoll is 16)[(set: $knwStat to 2)](if: $knwRoll is 17)[(set: $knwStat to 3)](if: $knwRoll is 18)[(set: $knwStat to 3)](if: $knwRoll is 18)[(set: $knwStat to 3)](if: $knwRoll is 19)[(set: $knwStat to 3)](if: $knwRoll is 20)[(set: $knwStat to 3)](set: $prsRoll to (random: 1,6)+(random: 1,6)+(random: 1,6))(if: $prsRoll is 1)[(set: $prsStat to -3)](if: $prsRoll is 2)[(set: $prsStat to -3)](if: $prsRoll is 3)[(set: $prsStat to -3)](if: $prsRoll is 4)[(set: $prsStat to -3)](if: $prsRoll is 5)[(set: $prsStat to -2)](if: $prsRoll is 6)[(set: $prsStat to -2)](if: $prsRoll is 7)[(set: $prsStat to -1)](if: $prsRoll is 8)[(set: $prsStat to -1)](if: $prsRoll is 9)[(set: $prsStat to 0)](if: $prsRoll is 10)[(set: $prsStat to 0)](if: $prsRoll is 11)[(set: $prsStat to 0)](if: $prsRoll is 12)[(set: $prsStat to 0)](if: $prsRoll is 13)[(set: $prsStat to 1)](if: $prsRoll is 14)[(set: $prsStat to 1)](if: $prsRoll is 15)[(set: $prsStat to 2)](if: $prsRoll is 16)[(set: $prsStat to 2)](if: $prsRoll is 17)[(set: $prsStat to 3)](if: $prsRoll is 18)[(set: $prsStat to 3)](if: $prsRoll is 18)[(set: $prsStat to 3)](if: $prsRoll is 19)[(set: $prsStat to 3)](if: $prsRoll is 20)[(set: $prsStat to 3)](set: $strRoll to (random: 1,6)+(random: 1,6)+(random: 1,6))(if: $strRoll is 1)[(set: $strStat to -3)](if: $strRoll is 2)[(set: $strStat to -3)](if: $strRoll is 3)[(set: $strStat to -3)](if: $strRoll is 4)[(set: $strStat to -3)](if: $strRoll is 5)[(set: $strStat to -2)](if: $strRoll is 6)[(set: $strStat to -2)](if: $strRoll is 7)[(set: $strStat to -1)](if: $strRoll is 8)[(set: $strStat to -1)](if: $strRoll is 9)[(set: $strStat to 0)](if: $strRoll is 10)[(set: $strStat to 0)](if: $strRoll is 11)[(set: $strStat to 0)](if: $strRoll is 12)[(set: $strStat to 0)](if: $strRoll is 13)[(set: $strStat to 1)](if: $strRoll is 14)[(set: $strStat to 1)](if: $strRoll is 15)[(set: $strStat to 2)](if: $strRoll is 16)[(set: $strStat to 2)](if: $strRoll is 17)[(set: $strStat to 3)](if: $strRoll is 18)[(set: $strStat to 3)](if: $strRoll is 18)[(set: $strStat to 3)](if: $strRoll is 19)[(set: $strStat to 3)](if: $strRoll is 20)[(set: $strStat to 3)](display: "strength")(set:$hp to $strStat + (random:1,8))(if: $hp < 1)[(set:$hp to 1)](set: $destiny to (random: 1,2))(size:1.5)[$destiny](set: $agiRoll to (random: 1,6)+(random: 1,6)+(random: 1,6) - 2)(if: $agiRoll is 1)[(set: $agiStat to -3)](if: $agiRoll is 2)[(set: $agiStat to -3)](if: $agiRoll is 3)[(set: $agiStat to -3)](if: $agiRoll is 4)[(set: $agiStat to -3)](if: $agiRoll is 5)[(set: $agiStat to -2)](if: $agiRoll is 6)[(set: $agiStat to -2)](if: $agiRoll is 7)[(set: $agiStat to -1)](if: $agiRoll is 8)[(set: $agiStat to -1)](if: $agiRoll is 9)[(set: $agiStat to 0)](if: $agiRoll is 10)[(set: $agiStat to 0)](if: $agiRoll is 11)[(set: $agiStat to 0)](if: $agiRoll is 12)[(set: $agiStat to 0)](if: $agiRoll is 13)[(set: $agiStat to 1)](if: $agiRoll is 14)[(set: $agiStat to 1)](if: $agiRoll is 15)[(set: $agiStat to 2)](if: $agiRoll is 16)[(set: $agiStat to 2)](if: $agiRoll is 17)[(set: $agiStat to 3)](if: $agiRoll is 18)[(set: $agiStat to 3)](if: $agiRoll is 18)[(set: $agiStat to 3)](if: $agiRoll is 19)[(set: $agiStat to 3)](if: $agiRoll is 20)[(set: $agiStat to 3)] (set: $knwRoll to (random: 1,6)+(random: 1,6)+(random: 1,6) - 2)(if: $knwRoll is 1)[(set: $knwStat to -3)](if: $knwRoll is 2)[(set: $knwStat to -3)](if: $knwRoll is 3)[(set: $knwStat to -3)](if: $knwRoll is 4)[(set: $knwStat to -3)](if: $knwRoll is 5)[(set: $knwStat to -2)](if: $knwRoll is 6)[(set: $knwStat to -2)](if: $knwRoll is 7)[(set: $knwStat to -1)](if: $knwRoll is 8)[(set: $knwStat to -1)](if: $knwRoll is 9)[(set: $knwStat to 0)](if: $knwRoll is 10)[(set: $knwStat to 0)](if: $knwRoll is 11)[(set: $knwStat to 0)](if: $knwRoll is 12)[(set: $knwStat to 0)](if: $knwRoll is 13)[(set: $knwStat to 1)](if: $knwRoll is 14)[(set: $knwStat to 1)](if: $knwRoll is 15)[(set: $knwStat to 2)](if: $knwRoll is 16)[(set: $knwStat to 2)](if: $knwRoll is 17)[(set: $knwStat to 3)](if: $knwRoll is 18)[(set: $knwStat to 3)](if: $knwRoll is 18)[(set: $knwStat to 3)](if: $knwRoll is 19)[(set: $knwStat to 3)](if: $knwRoll is 20)[(set: $knwStat to 3)](set: $prsRoll to (random: 1,6)+(random: 1,6)+(random: 1,6) - 2)(if: $prsRoll is 1)[(set: $prsStat to -3)](if: $prsRoll is 2)[(set: $prsStat to -3)](if: $prsRoll is 3)[(set: $prsStat to -3)](if: $prsRoll is 4)[(set: $prsStat to -3)](if: $prsRoll is 5)[(set: $prsStat to -2)](if: $prsRoll is 6)[(set: $prsStat to -2)](if: $prsRoll is 7)[(set: $prsStat to -1)](if: $prsRoll is 8)[(set: $prsStat to -1)](if: $prsRoll is 9)[(set: $prsStat to 0)](if: $prsRoll is 10)[(set: $prsStat to 0)](if: $prsRoll is 11)[(set: $prsStat to 0)](if: $prsRoll is 12)[(set: $prsStat to 0)](if: $prsRoll is 13)[(set: $prsStat to 1)](if: $prsRoll is 14)[(set: $prsStat to 1)](if: $prsRoll is 15)[(set: $prsStat to 2)](if: $prsRoll is 16)[(set: $prsStat to 2)](if: $prsRoll is 17)[(set: $prsStat to 3)](if: $prsRoll is 18)[(set: $prsStat to 3)](if: $prsRoll is 18)[(set: $prsStat to 3)](if: $prsRoll is 19)[(set: $prsStat to 3)](if: $prsRoll is 20)[(set: $prsStat to 3)](set: $strRoll to (random: 1,6)+(random: 1,6)+(random: 1,6) - 2)(if: $strRoll is 1)[(set: $strStat to -3)](if: $strRoll is 2)[(set: $strStat to -3)](if: $strRoll is 3)[(set: $strStat to -3)](if: $strRoll is 4)[(set: $strStat to -3)](if: $strRoll is 5)[(set: $strStat to -2)](if: $strRoll is 6)[(set: $strStat to -2)](if: $strRoll is 7)[(set: $strStat to -1)](if: $strRoll is 8)[(set: $strStat to -1)](if: $strRoll is 9)[(set: $strStat to 0)](if: $strRoll is 10)[(set: $strStat to 0)](if: $strRoll is 11)[(set: $strStat to 0)](if: $strRoll is 12)[(set: $strStat to 0)](if: $strRoll is 13)[(set: $strStat to 1)](if: $strRoll is 14)[(set: $strStat to 1)](if: $strRoll is 15)[(set: $strStat to 2)](if: $strRoll is 16)[(set: $strStat to 2)](if: $strRoll is 17)[(set: $strStat to 3)](if: $strRoll is 18)[(set: $strStat to 3)](if: $strRoll is 18)[(set: $strStat to 3)](if: $strRoll is 19)[(set: $strStat to 3)](if: $strRoll is 20)[(set: $strStat to 3)](display: "strength")(set:$hp to (random:1,6)+(random:1,6)+(random:1,6)+2)(set: $species to (either: "Baseline Human","Woolly Anthrosquatch","Little Ursanid","Flatheaded Tricladid","Sucker-lipped Anuran","Fish-eyed Ichthyoid","Scaley Lacertian","Runtish Zinto","Lithe Pseudopoid","Flightless Macrobat"))(if: $species is "Baseline Human")[(set: $name1 to (either: "Mason","Wren","Alex","Luca","Harper","Teagan","Ellis","Vick","Dylan","Jace"))(set: $name2 to (either: "Parsec","Lighthour","Cotorn","Bastion","Outlander","Quasar","Voyager","Hadron","Fraction","Lysander"))](if: $species is not "Baseline Human")[(set: $name1 to (either: "Anatu","Belatsunat","Kishar","Zirratbanit","Igigi","Kinziru","Nebo","Ubaratutu","Gadatas","Haban"))(set: $name2 to (either: "Sycorax","Banquo","Marullus","Calphurnia","Verges","Escalus","Egeon","Caliban","Oberon","Cressida"))](set: $bonusRoll to (random: 1,6)+(random: 1,6)+(random: 1,6)+2)(if: $bonusRoll is 1)[(set: $bonusStat to -3)](if: $bonusRoll is 2)[(set: $bonusStat to -3)](if: $bonusRoll is 3)[(set: $bonusStat to -3)](if: $bonusRoll is 4)[(set: $bonusStat to -3)](if: $bonusRoll is 5)[(set: $bonusStat to -2)](if: $bonusRoll is 6)[(set: $bonusStat to -2)](if: $bonusRoll is 7)[(set: $bonusStat to -1)](if: $bonusRoll is 8)[(set: $bonusStat to -1)](if: $bonusRoll is 9)[(set: $bonusStat to 0)](if: $bonusRoll is 10)[(set: $bonusStat to 0)](if: $bonusRoll is 11)[(set: $bonusStat to 0)](if: $bonusRoll is 12)[(set: $bonusStat to 0)](if: $bonusRoll is 13)[(set: $bonusStat to 1)](if: $bonusRoll is 14)[(set: $bonusStat to 1)](if: $bonusRoll is 15)[(set: $bonusStat to 2)](if: $bonusRoll is 16)[(set: $bonusStat to 2)](if: $bonusRoll is 17)[(set: $bonusStat to 3)](if: $bonusRoll is 18)[(set: $bonusStat to 3)](if: $bonusRoll is 18)[(set: $bonusStat to 3)](if: $bonusRoll is 19)[(set: $bonusStat to 3)](if: $bonusRoll is 20)[(set: $bonusStat to 3)]